AoeStats
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Oasis

509429298Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 57m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Magyars · Indonesia
673
+18
🇵🇱 Poles · Poland
647
+19
🇱🇧 Chinese · Lebanon
763
-37
🇱🇧 Sicilians · Lebanon
664
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,180 11:58 24:27 30:56 ⚔ Scouts into Fast Imp
30 1,726 15:50 28:27 47:06 ⚔ Scout Rush
30 1,713 10:32 21:04 36:02 ⚔ Archer Rush
19 1,098 10:04 20:51 46:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,110 24,245 9,340 2,900 58,595 63,172
20,440 18,973 12,405 2,340 54,158 73,186
18,075 12,334 10,360 2,375 43,144 47,965
19,385 8,225 13,705 1,135 42,450 46,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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