AoeStats
← Gumar

Fortress

508740781Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 68m 55s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vikings · Colombia
638
+15
🇵🇱 Poles · Poland
632
+15
🇨🇾 Vikings · Cyprus
626
-15
🇹🇷 Persians · Türkiye
605
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,932 7:50 18:41 41:41 ⚔ Scout Rush
21 1,477 9:16 15:27 32:13 ⛏ Fast Castle
17 1,148 7:34 16:55 29:13 ⛏ Fast Castle
13 870 8:11 17:55 45:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,460 22,340 27,060 3,375 107,235 116,277
25,540 23,954 13,035 2,930 65,459 77,550
23,060 18,740 17,975 2,405 62,180 93,715
25,035 19,845 8,980 850 54,710 59,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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