AoeStats
← Gumar

Arena

508736357Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 37m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
647
+16
🇦🇷 Wei · Argentina
643
+17
🇮🇹 Mongols · Italy
672
-17
🇵🇱 Franks · Poland
648
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,101 13:52 24:27 —
12 433 13:09 21:37 30:16 ⛏ Fast Castle
11 396 11:23 22:18 35:32 ⛏ Fast Castle
9 335 14:28 20:33 35:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,250 9,340 5,265 2,150 27,005 30,583
9,310 9,565 1,720 950 21,545 27,092
8,935 6,255 3,605 1,500 20,295 30,629
8,490 6,260 2,815 1,575 19,140 23,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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