AoeStats
← Gumar

Oasis

508727944Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 64m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
650
+12
🇵🇱 Franks · Poland
635
+13
🇧🇷 Romans · Brazil
578
+15
🇦🇷 Huns · Argentina
574
-14
🇦🇷 Persians · Argentina
559
-13
🇦🇷 Japanese · Argentina
548
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,014 13:09 26:16 46:03 ⚔ Scout Rush
15 936 12:23 30:44 39:17 ⛏ Fast Castle
15 969 12:34 20:11 34:28 ⛏ Fast Castle
14 915 10:58 24:21 36:01 ⚔ Archer Rush
13 815 10:26 16:15 30:03 ⛏ Fast Castle
13 808 11:54 21:32 34:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,855 21,495 22,075 3,610 73,035 81,144
23,470 24,788 13,945 3,700 65,903 90,921
23,645 14,475 21,510 850 60,480 77,765
20,690 17,095 18,470 3,980 60,235 75,281
17,455 10,110 13,780 2,365 43,710 45,392
15,740 12,760 8,635 3,810 40,945 44,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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