AoeStats
← Gumar

MegaRandom

508305586Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 26m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
700
+9
🇿🇼 Mongols · Zimbabwe
641
+12
🇧🇪 Wei · Belgium
610
+20
🇵🇱 Poles · Poland
650
-15
🇨🇦 Khmer · Canada
561
-12
🇬🇧 Inca · United Kingdom
424
-7
Player eAPM Actions Feudal Castle Imperial Opening
34 898 13:21 — — ⚔ Fish Boom into Scouts
22 582 12:37 24:11 —
20 522 12:27 20:14 — ⛏ Fish Boom FC
19 496 11:27 24:41 —
13 332 14:33 20:16 — ⛏ Fish Boom FC
7 179 13:14 22:51 — ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
5,775 5,290 2,330 5 13,400 14,036
5,375 5,725 570 780 12,450 12,655
4,970 4,140 455 850 10,415 13,039
4,835 4,942 440 125 10,342 14,251
3,600 3,290 250 400 7,540 11,400
2,825 3,415 590 125 6,955 9,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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