AoeStats
← [CCMP] Lopez

Nomad

509730942Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 47m 41s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Burgundians · Netherlands
1143
+15
🇧🇷 Persians · Brazil
1125
+16
🇺🇸 Saracens · United States
1076
+18
🇨🇴 Mongols · Colombia
1189
-18
🇮🇪 Huns · Ireland
1153
-18
🇨🇴 Franks · Colombia
1033
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,300 15:46 21:01 41:39 ⛏ Fish Boom into Fire Galleys FC
26 1,235 12:29 22:57 — ⚔ Fish Boom into Towers FC
25 1,213 13:52 19:19 33:58 ⛏ Fish Boom FC
22 1,055 13:31 18:37 — ⛏ Fish Boom FC
16 768 16:47 22:51 45:43 ⛏ Fast Castle
15 716 14:39 21:24 36:45 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
30,555 15,205 10,675 1,050 57,485 67,990
18,505 13,030 11,825 2,585 45,945 54,031
17,920 14,295 8,130 2,530 42,875 44,887
16,150 7,760 5,700 2,350 31,960 33,499
9,465 6,550 2,395 2,450 20,860 23,179
6,680 8,018 345 1,400 16,443 16,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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