AoeStats
← RadagastTheBrown

Black Forest

509784059Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 121m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
821
+16
🇨🇱 Koreans · Chile
793
+17
🇨🇱 Bohemians · Chile
768
+18
🇺🇸 Romans · United States
840
-17
🇺🇸 Turks · United States
827
-17
🇺🇸 Celts · United States
804
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 5,787 12:39 22:45 33:54 ⚔ FC into Skirms
45 5,517 13:48 22:18 32:41 ⛏ Fish Boom FC
34 4,186 10:33 21:26 38:16 ⛏ Fast Castle
21 2,615 13:57 19:15 38:56 ⛏ Fish Boom FC
20 2,440 12:40 20:52 28:15 ◆ FC into Fast Imp
15 1,829 15:40 23:58 42:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,700 76,953 22,330 3,605 167,588 175,348
48,905 30,753 49,790 4,145 133,593 172,282
67,755 33,716 29,010 2,490 132,971 196,671
49,400 38,540 29,815 4,765 122,520 221,703
47,005 32,885 29,600 1,665 111,155 121,695
32,145 50,070 25,400 3,330 110,945 204,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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