AoeStats
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Arena

508804916Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 40m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1500
+11
🇺🇸 Bohemians · United States
1307
+19
🇺🇸 Italians · United States
1388
-15
🇺🇸 Bohemians · United States
1388
-15
Player eAPM Actions Feudal Castle Imperial Opening
74 3,020 10:19 14:12 26:51 ⚔ FC into Scouts
47 1,926 10:34 15:17 26:40 ⛏ Fast Castle
42 1,693 10:33 14:09 27:47 ⛏ Fast Castle
34 1,379 10:00 13:56 27:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,465 22,550 16,075 1,800 64,890 67,620
20,040 19,950 8,055 1,700 49,745 55,380
17,640 16,695 10,375 2,150 46,860 54,436
14,740 9,587 7,770 2,800 34,897 36,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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