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Fortress

509846340Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 62m 40s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Persians · Serbia
769
+9
🇺🇸 Bohemians · United States
761
+9
🇨🇳 Franks · China
703
+12
🇹🇷 Vietnamese · Türkiye
546
+17
🇮🇳 Turks · India
642
-13
🇻🇳 Vietnamese · Vietnam
638
-13
🇦🇺 Inca · Australia
629
-13
🇧🇷 Khmer · Brazil
507
-8
Player eAPM Actions Feudal Castle Imperial Opening
52 3,244 7:05 14:48 28:16 ⛏ Fast Castle
29 1,794 9:56 17:41 33:55 ⛏ Fast Castle
28 1,768 8:48 14:19 21:11 ⛏ Fast Castle
23 1,443 8:11 14:35 25:56 ⛏ Fast Castle
18 1,147 8:09 22:44 29:32 ◆ FC into Fast Imp
14 872 9:04 17:05 34:51 ⛏ Fast Castle
12 767 10:32 16:10 19:45 ◆ FC into Fast Imp
4 230 8:07 16:40 30:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,285 51,700 23,715 7,410 108,110 119,177
46,375 23,825 23,415 390 94,005 116,334
45,790 17,675 24,995 4,355 92,815 107,957
29,330 22,205 22,865 1,825 76,225 111,806
37,120 15,635 15,270 2,710 70,735 83,931
18,535 14,995 16,500 2,250 52,280 67,235
14,395 14,530 5,225 1,875 36,025 40,177
6,875 4,580 2,770 100 14,325 54,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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