AoeStats
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Arena

509829120Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 4m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
856
+12
🇺🇸 Lithuanians · United States
841
+13
🇨🇳 Ethiopians · China
835
+13
🇮🇳 Turks · India
600
+23
🇰🇼 Saracens · Kuwait
846
-18
🇯🇵 Lithuanians · Japan
762
-15
🇨🇳 Celts · China
740
-14
🇨🇳 Malians · China
727
-14
Player eAPM Actions Feudal Castle Imperial Opening
73 342 — — —
61 289 — — —
59 279 — — —
50 238 — — —
46 217 — — —
36 170 — — —
34 159 — — —
9 44 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 350 50 0 950 785
800 100 0 0 900 625
600 250 0 0 850 794
550 200 0 0 750 675
600 100 0 0 700 763
500 100 0 0 600 453
450 100 0 0 550 733
450 25 0 0 475 496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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