AoeStats
← Aldomagno

Arena

510231711Analyzed
2v2 RM · 15h ago on Sep 30, 2026· 24m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
861
+13
🇻🇪 Burgundians · Venezuela
860
+13
🇦🇷 Khmer · Argentina
796
-13
🇦🇺 Britons · Australia
790
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 957 10:32 14:31 — ⛏ Fast Castle
20 475 11:32 17:34 — ⛏ Fast Castle
18 424 13:03 16:31 — ⛏ Fast Castle
18 444 12:07 18:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,115 4,825 740 100 12,780 14,184
5,140 3,940 1,440 750 11,270 11,868
6,125 4,235 350 200 10,910 12,617
5,445 4,050 350 300 10,145 11,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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