AoeStats
← Nicolasbecerra

Arena

509000501Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 80m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
1021
+18
🇨🇱 Romans · Chile
1006
+18
🇦🇷 Khmer · Argentina
993
+19
🇦🇷 Burgundians · Argentina
1069
-18
🇦🇷 Bulgarians · Argentina
1062
-19
🇦🇷 Portuguese · Argentina
1048
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 2,715 10:52 14:41 30:15 ⛏ Fast Castle
33 2,653 10:32 14:48 34:18 ⛏ Fast Castle
29 2,330 10:53 14:35 33:16 ⛏ Fast Castle
28 2,251 13:15 17:35 38:45 ⛏ Fast Castle
23 1,804 10:31 18:20 38:09 ⛏ Fast Castle
21 1,658 9:27 18:22 34:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
89,850 27,140 25,475 2,350 144,815 155,768
74,545 24,855 23,825 6,150 129,375 136,065
39,390 43,050 33,530 2,000 117,970 139,361
52,845 17,070 31,060 4,595 105,570 110,707
33,135 25,909 6,665 4,715 70,424 73,125
18,175 21,480 11,135 2,825 53,615 65,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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