AoeStats
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Oasis

508997893Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 45m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Romans · Peru
1053
+15
🇨🇳 Magyars · China
1043
+16
🇨🇱 Bohemians · Chile
1006
+17
🇦🇷 Spanish · Argentina
1084
-18
🇲🇽 Japanese · Mexico
1021
-15
🇦🇷 Byzantines · Argentina
1000
-45
Player eAPM Actions Feudal Castle Imperial Opening
43 1,951 9:13 25:53 — ⚔ Scouts into Skirms
32 1,455 10:03 17:44 37:42 ⛏ Fast Castle
31 1,411 10:19 14:49 30:26 ⛏ Fast Castle
28 1,284 10:14 18:35 42:26 ⛏ Fast Castle
15 675 12:20 20:45 — ⛏ Fast Castle
14 635 11:25 19:32 —

Resources

Player Food Wood Gold Stone Spent Collected
25,740 14,635 8,960 1,500 50,835 52,172
16,805 8,985 7,610 1,500 34,900 42,946
15,030 10,975 5,520 1,830 33,355 34,505
11,755 6,060 6,460 2,800 27,075 30,339
6,760 6,371 910 2,845 16,886 16,662
3,465 2,582 400 100 6,547 6,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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