AoeStats
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MegaRandom

508346014Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 42m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Sicilians · Switzerland
1057
+12
🇨🇱 Huns · Chile
972
+16
🇨🇳 Byzantines · China
943
+17
🇺🇸 Portuguese · United States
1007
-16
🇺🇸 Muisca · United States
976
-15
🇺🇸 Spanish · United States
938
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,456 10:03 14:22 34:23 ⚔ Scouts FC
30 1,252 9:03 16:08 26:00 ⛏ Fast Castle
25 1,071 9:10 21:44 26:22 ⚔ Champis into Skirms
25 1,031 9:40 18:45 30:47 ⛏ Fast Castle
21 873 10:19 15:30 25:31 ⚔ Towers FC
14 570 8:38 15:09 29:25 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,005 13,460 19,295 5,450 69,210 76,167
27,415 11,710 16,370 7,720 63,215 77,547
20,485 15,930 19,155 3,250 58,820 69,126
18,640 24,153 12,010 1,300 56,103 74,188
25,670 19,806 5,885 2,075 53,436 58,509
9,760 6,100 5,290 2,150 23,300 26,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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