AoeStats
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Arena

508105757Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 47m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
954
+18
🇸🇦 Saracens · Saudi Arabia
949
+18
🇱🇧 Poles · Lebanon
882
+21
🇻🇪 Teutons · Venezuela
1040
-21
🇻🇪 Franks · Venezuela
1018
-20
🇻🇪 Bulgarians · Venezuela
928
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,808 11:21 22:12 41:45 ⚔ Skirmisher Rush
31 1,504 10:35 14:36 42:18 ⛏ Fast Castle
28 1,349 13:14 20:44 30:26 ⛏ Fast Castle
27 1,294 14:34 23:54 33:34 ⚔ FC into Scouts
26 1,260 10:41 17:14 38:01 ⛏ Fast Castle
24 1,145 12:18 16:40 30:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,200 16,180 9,215 1,095 41,690 51,750
19,965 10,730 9,805 950 41,450 47,930
15,435 7,985 13,550 2,210 39,180 42,077
19,915 7,595 2,995 750 31,255 41,426
12,055 10,970 4,170 1,500 28,695 33,883
9,030 5,500 3,085 1,925 19,540 23,276
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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