AoeStats
← Ferhat29

Fortress

507908480Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 42m 56s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Muisca · China
1043
+13
🇨🇳 Persians · China
1031
+14
🇹🇼 Franks · Taiwan
1031
+14
🇻🇳 Chinese · Vietnam
987
+15
🇮🇳 Sicilians · India
1055
-17
🇫🇷 Britons · France
1046
-17
🇹🇷 Turks · Türkiye
928
-12
🇳🇿 Bohemians · New Zealand
878
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 1,740 7:50 13:24 27:39 ⛏ Fast Castle
39 1,696 8:39 13:56 27:14 ⛏ Fast Castle
33 1,402 8:07 12:46 26:28 ⛏ Fast Castle
29 1,235 7:27 14:08 35:25 ⛏ Fast Castle
24 1,048 7:25 14:09 34:02 ⛏ Fast Castle
17 728 9:48 13:51 34:19 ⛏ Fast Castle
10 430 8:22 15:07 20:54 ◆ FC into Fast Imp
10 438 9:56 15:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,080 11,085 13,465 2,930 52,560 59,545
20,215 14,375 13,100 600 48,290 52,871
16,645 15,307 7,025 1,850 40,827 60,044
11,425 13,235 10,850 1,830 37,340 45,074
18,810 8,505 4,485 3,195 34,995 38,615
8,900 10,585 6,550 2,250 28,285 31,135
12,025 6,205 9,420 100 27,750 29,951
10,630 7,640 735 100 19,105 30,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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