AoeStats
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Arabia

507812956Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 43m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Burmese · Sweden
1257
+12
🇸🇪 Spanish · Sweden
1255
+13
🇺🇦 Vikings · Ukraine
1221
-14
🇩🇪 Franks · Germany
1136
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 2,084 10:43 21:47 36:17 ⚔ Scout Rush
44 1,921 9:42 22:08 35:07 ⚔ Archer Rush
42 1,833 10:39 23:41 41:07 ⚔ Scout Rush
35 1,553 10:11 24:51 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,175 13,195 7,415 1,830 34,615 38,871
15,280 8,303 7,990 2,150 33,723 38,595
15,830 10,147 6,195 1,035 33,207 35,367
8,465 7,739 2,005 950 19,159 20,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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