AoeStats
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Arabia

507805284Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 40m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Ethiopians · Sweden
1239
+18
🇸🇪 Persians · Sweden
1237
+18
🇩🇪 Magyars · Germany
1320
-20
🇩🇪 Ethiopians · Germany
1224
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,071 9:49 20:29 — ⚔ Scout Rush
44 1,788 10:07 28:09 — ⚔ Archer Rush
43 1,734 9:06 20:52 — ⚔ Scout Rush
28 1,134 9:45 25:42 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,890 7,303 6,960 850 30,003 31,176
9,345 10,119 4,860 875 25,199 26,073
11,850 7,254 2,990 1,875 23,969 28,541
8,500 10,042 3,065 100 21,707 25,560
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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