AoeStats
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MegaRandom

510010303Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 22m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
929
+18
🇨🇱 Persians · Chile
920
+44
🇨🇱 Berbers · Chile
889
+19
🇵🇪 Slavs · Peru
887
+19
🇲🇽 Huns · Mexico
971
-19
🇨🇳 Magyars · China
965
-19
🇲🇽 Wu · Mexico
957
-18
🇨🇳 Khmer · China
956
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 933 9:48 21:45 — ⚔ Scout Rush
25 571 11:37 21:41 — ⚔ Scout Rush
25 558 12:18 18:32 — ⛏ Fast Castle
23 523 8:17 18:55 — ⚔ Scout Rush
23 513 11:18 14:48 — ⛏ Fast Castle
14 328 10:57 14:54 — ⛏ Fast Castle
10 232 12:55 19:13 — ⛏ Fast Castle
6 138 9:51 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,765 3,270 500 100 8,635 9,302
4,815 2,696 670 100 8,281 8,789
4,895 2,730 470 100 8,195 9,650
3,445 2,825 740 105 7,115 7,629
3,900 2,655 340 200 7,095 6,987
3,600 2,000 490 920 7,010 8,108
3,760 2,401 300 230 6,691 7,829
2,505 1,080 115 250 3,950 3,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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