AoeStats
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Arena

509529333Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 47m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1155
+8
🇲🇽 Spanish · Mexico
913
+18
🇲🇽 Franks · Mexico
876
+19
🇨🇴 Ethiopians · Colombia
816
+20
🇺🇾 Inca · Uruguay
969
-17
🇹🇼 Franks · Taiwan
968
-17
🇵🇪 Burmese · Peru
939
-16
🇨🇱 Berbers · Chile
924
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,946 11:25 15:36 37:09 ⛏ Fast Castle
37 1,755 9:57 15:50 30:05 ⛏ Fast Castle
26 1,236 10:40 15:01 31:26 ⛏ Fast Castle
23 1,078 10:23 19:57 30:18 ⛏ Fast Castle
21 982 10:07 18:15 31:11 ⛏ Fast Castle
18 849 10:20 19:20 39:01 ⛏ Fast Castle
18 844 11:22 20:07 33:05 ⛏ Fast Castle
16 739 10:38 16:08 32:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,400 17,090 11,405 3,450 52,345 57,909
25,310 8,620 11,505 1,435 46,870 50,093
13,525 16,280 12,565 850 43,220 66,404
15,055 14,760 5,545 1,500 36,860 45,401
17,585 7,215 8,085 2,280 35,165 45,933
13,440 12,130 6,825 1,500 33,895 36,541
15,005 6,465 10,095 2,150 33,715 44,887
11,040 10,780 4,660 1,500 27,980 33,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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