AoeStats
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Arabia

509605520Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 63m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
924
+15
🇧🇷 Chinese · Brazil
923
+15
🇫🇷 Ethiopians · France
940
-16
🇬🇧 Magyars · United Kingdom
867
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 2,640 10:54 26:43 48:27 ⚔ Archer Rush
32 2,030 10:28 24:38 43:23 ⚔ Archer Rush
29 1,846 10:36 28:12 46:41 ⚔ Skirmisher Rush
20 1,286 11:25 21:27 46:37 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,615 23,524 11,490 2,280 63,909 69,338
30,465 18,611 9,875 1,500 60,451 65,646
21,365 18,866 10,290 2,510 53,031 65,078
13,295 8,605 6,495 3,800 32,195 34,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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