AoeStats
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Black Forest

509596092Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 85m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
910
+14
🇧🇷 Chinese · Brazil
909
+14
🇳🇬 Britons · Nigeria
884
-15
🇺🇸 Poles · United States
850
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 3,521 14:29 18:56 41:09 ⛏ Fast Castle
26 2,197 14:14 21:22 37:35 ⛏ Fast Castle
25 2,127 16:27 21:07 39:11 ⛏ Fast Castle
12 1,016 15:28 22:23 39:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,260 60,328 24,800 4,530 137,918 151,606
64,880 34,305 21,880 3,850 124,915 142,066
43,185 17,631 32,840 3,500 97,156 112,372
17,300 32,442 33,480 2,340 85,562 109,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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