AoeStats
← Lakrini

Arabia

505306153Analyzed
2v2 RM · 23d ago on Sep 8, 2026· 40m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1360
+16
🇦🇷 Britons · Argentina
1358
+16
🇺🇸 Burgundians · United States
1355
-16
🇨🇴 Byzantines · Colombia
1353
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,028 10:19 22:38 — ⚔ Scout Rush
48 1,977 9:32 22:41 40:19 ⚔ Archer Rush
47 1,934 12:08 21:30 —
42 1,714 9:56 26:29 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,220 7,461 6,550 1,050 30,281 30,717
13,735 10,421 3,265 1,970 29,391 30,897
9,890 9,796 5,810 1,010 26,506 27,224
8,835 7,485 1,565 975 18,860 21,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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