AoeStats
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Arena

510621708Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 47m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
856
+11
🇨🇱 Franks · Chile
842
+12
🇨🇱 Persians · Chile
820
+13
🇨🇿 Portuguese · Czechia
796
-14
🇺🇸 Bohemians · United States
775
-13
🇷🇺 Spanish · Russia
665
-9
Player eAPM Actions Feudal Castle Imperial Opening
37 1,763 9:57 18:27 31:02 ⛏ Fast Castle
21 992 11:19 20:25 32:52 ⛏ Fast Castle
18 841 12:01 18:52 29:35 ⛏ Fast Castle
17 820 11:34 15:44 32:57 ⛏ Fast Castle
14 675 13:17 18:25 36:37 ⛏ Fast Castle
13 603 13:28 20:07 29:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,225 19,820 19,160 2,150 66,355 72,084
21,580 30,360 10,225 2,920 65,085 71,457
28,995 10,360 15,710 4,250 59,315 68,144
23,815 13,945 15,620 1,500 54,880 67,035
14,655 13,956 5,060 2,660 36,331 44,921
8,950 6,894 3,640 2,160 21,644 25,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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