AoeStats
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Arena

510405519Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 94m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Hindustanis · Israel
875
+15
🇮🇱 Portuguese · Israel
854
+16
🇮🇱 Lithuanians · Israel
834
+17
🇦🇷 Khmer · Argentina
880
-17
🇨🇱 Franks · Chile
858
-16
🇺🇸 Burgundians · United States
836
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 4,263 11:02 18:56 31:10 ⛏ Fast Castle
31 2,941 11:54 18:09 31:13 ⛏ Fast Castle
28 2,684 9:35 15:34 33:35 ⛏ Fast Castle
24 2,306 9:31 18:24 31:15 ⛏ Fast Castle
18 1,746 11:42 16:07 34:16 ⛏ Fast Castle
17 1,645 9:56 19:55 32:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
84,785 51,205 23,785 3,600 163,375 168,058
47,805 57,585 46,045 3,200 154,635 186,371
58,140 40,395 25,255 3,035 126,825 137,322
35,465 37,560 35,105 4,500 112,630 114,799
49,750 25,485 21,130 2,345 98,710 112,893
55,060 16,135 24,295 1,660 97,150 109,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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