AoeStats
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Arena

508241304Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 45m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
792
+18
🇩🇪 Wu · Germany
778
+19
🇪🇸 Burgundians · Spain
731
+21
🇫🇷 Poles · France
709
+21
🇹🇷 Portuguese · Türkiye
897
-22
🇧🇪 Ethiopians · Belgium
893
-23
🇸🇪 Armenians · Sweden
877
-21
🇨🇿 Teutons · Czechia
672
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,459 12:22 19:43 34:01 ⚔ Scouts FC
22 985 11:41 17:08 — ⛏ Fast Castle
19 878 11:52 19:09 34:04 ⛏ Fast Castle
18 815 12:47 18:23 31:32 ⛏ Fast Castle
18 813 12:49 19:21 41:21 ⛏ Fast Castle
14 647 11:33 23:00 — ⚔ FC into Skirms
14 645 11:30 23:03 41:32 ⛏ Fast Castle
13 597 12:08 16:25 36:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,855 11,690 13,680 3,550 49,775 60,337
20,965 10,180 13,995 1,600 46,740 55,012
15,195 14,575 8,515 6,280 44,565 47,016
18,755 12,375 6,835 1,560 39,525 49,338
13,375 13,015 7,425 1,600 35,415 40,011
13,280 6,895 7,720 1,500 29,395 34,308
11,815 8,575 4,675 1,940 27,005 30,030
10,530 9,505 2,985 2,085 25,105 30,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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