AoeStats
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Black Forest

504676683Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 34m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Poles · Russia
1253
+12
🇵🇪 Aztecs · Peru
1199
+14
🇨🇦 Vikings · Canada
1158
-29
🇨🇦 Burgundians · Canada
1153
-29
Player eAPM Actions Feudal Castle Imperial Opening
45 1,550 9:23 25:31 — ⚔ M@A Rush
31 1,085 11:45 18:57 — ⚔ Archer Rush
28 979 15:50 26:30 — ⚔ Scout Rush
27 916 12:02 16:23 28:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,235 9,018 10,560 1,085 38,898 43,189
8,260 7,954 2,055 1,635 19,904 24,617
10,225 7,118 1,620 200 19,163 21,146
8,500 4,340 2,010 750 15,600 18,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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