AoeStats
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Arabia

504671269Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 55m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
1121
+37
🇨🇦 Burgundians · Canada
1116
+37
🇲🇽 Wei · Mexico
1156
-17
🇨🇳 Hindustanis · China
1094
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,741 11:22 19:43 44:20 ⛏ Fast Castle
42 2,320 11:20 24:43 49:50 ⚔ Scout Rush
37 2,022 8:56 20:36 38:19
35 1,914 8:56 24:43 43:53 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
27,760 20,093 8,385 950 57,188 66,787
24,150 11,635 13,170 2,175 51,130 53,413
19,620 19,598 8,085 1,600 48,903 58,370
19,400 12,621 12,770 1,545 46,336 48,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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