AoeStats
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Black Forest

510407275Analyzed
3v3 RM · 16h ago on Sep 30, 2026· 60m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Teutons · Portugal
925
+42
🇨🇦 Bohemians · Canada
925
+45
🇵🇹 Celts · Portugal
823
+36
🇨🇭 Chinese · Switzerland
966
-19
🇵🇹 Spanish · Portugal
962
-19
🇧🇷 Persians · Brazil
951
-19
Player eAPM Actions Feudal Castle Imperial Opening
22 1,358 13:12 18:55 31:50 ⛏ Fast Castle
21 1,294 10:45 17:39 30:32 ⛏ Fast Castle
21 1,288 13:42 19:09 35:47 ⛏ Fast Castle
19 1,130 12:16 19:56 33:38 ⛏ Fast Castle
18 1,090 11:47 19:33 35:53 ⛏ Fast Castle
12 700 12:58 20:23 34:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,165 23,970 29,285 4,400 114,820 133,508
34,450 42,790 23,725 1,050 102,015 113,650
36,325 38,671 19,120 3,590 97,706 100,771
35,015 33,021 19,110 4,005 91,151 102,146
37,980 19,977 24,160 2,365 84,482 93,014
21,625 30,933 24,190 2,880 79,628 84,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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