AoeStats
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Black Forest

510165262Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 44m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Spanish · Portugal
932
+15
🇹🇷 Burgundians · Türkiye
909
+16
🇨🇱 Ethiopians · Chile
880
+17
971
-18
🇸🇪 Spanish · Sweden
902
-16
🇪🇸 Lithuanians · Spain
868
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,135 12:51 18:07 33:23 ⛏ Fast Castle
21 958 14:10 20:35 33:34 ⛏ Fast Castle
20 899 13:11 22:56 36:23 ⚔ M@A into Archers into Skirms
19 870 16:35 24:53 42:09 ⛏ Fast Castle
18 822 13:05 18:39 31:44 ⛏ Fast Castle
18 791 10:59 23:08 38:29 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,350 13,031 11,410 1,750 47,541 55,452
17,110 13,364 11,315 1,705 43,494 54,085
15,100 15,430 7,980 1,000 39,510 52,816
18,040 10,660 7,915 1,600 38,215 52,971
12,075 13,055 3,710 2,255 31,095 42,093
11,005 8,336 3,465 1,025 23,831 26,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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