AoeStats
← Remington

Arena

508052334Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 57m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1229
+15
🇷🇺 Khmer · Russia
1227
+15
🇫🇷 Bohemians · France
1232
-16
🇫🇷 Bulgarians · France
1190
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,672 10:42 14:55 33:29 ⛏ Fast Castle
45 2,574 11:04 15:34 29:06 ⛏ Fast Castle
31 1,789 10:52 14:53 40:17 ⛏ Fast Castle
28 1,585 11:34 17:27 32:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,680 26,635 12,755 1,810 82,880 94,862
27,360 29,315 10,530 1,290 68,495 85,545
33,525 12,355 18,650 2,795 67,325 73,137
21,410 17,720 6,840 4,805 50,775 53,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.