AoeStats
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African Clearing

504889356Analyzed
3v3 RM · 25d ago on Sep 6, 2026· 52m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1367
+15
🇵🇪 Inca · Peru
1350
+15
🇺🇸 Bohemians · United States
1314
+17
🇨🇱 Mongols · Chile
1450
-21
🇨🇱 Vietnamese · Chile
1351
-16
🇨🇱 Spanish · Chile
1195
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 2,569 11:39 16:59 43:03 ⛏ Fast Castle
46 2,406 14:28 22:21 41:00 ⚔ Archer Rush
42 2,219 14:01 22:56 44:38 ⚔ Scout Rush
38 2,012 13:17 17:09 36:19 ⛏ Fast Castle
32 1,689 12:02 19:05 38:50 ⚔ Scout Rush
18 952 17:46 24:58 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,925 19,035 12,660 1,600 58,220 60,039
16,375 18,902 9,800 1,505 46,582 47,961
14,985 14,770 12,350 1,550 43,655 47,413
19,435 10,797 7,290 2,355 39,877 42,896
11,795 13,109 7,805 3,020 35,729 37,741
6,300 9,889 1,580 1,850 19,619 19,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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