AoeStats
← Zeldrix

Black Forest

504876896Analyzed
3v3 RM · 25d ago on Sep 6, 2026· 44m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Gurjaras · Germany
1408
+14
🇩🇪 Cumans · Germany
1364
+16
🇦🇹 Vietnamese · Austria
1339
+17
🇨🇱 Magyars · Chile
1494
-20
🇨🇱 Turks · Chile
1387
-17
🇨🇱 Bengalis · Chile
1217
-10
Player eAPM Actions Feudal Castle Imperial Opening
60 2,653 11:52 15:29 31:45 ⛏ Fast Castle
52 2,325 12:13 17:31 28:58 ⛏ Fast Castle
48 2,112 10:54 15:16 27:47 ⛏ Fast Castle
41 1,836 11:06 15:07 32:30 ⛏ Fast Castle
41 1,829 11:18 14:55 34:09 ⛏ Fast Castle
39 1,733 10:50 14:55 27:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,340 39,155 8,485 3,150 74,130 76,112
26,715 20,300 16,645 1,050 64,710 68,389
19,270 22,056 10,955 2,980 55,261 58,877
21,380 13,717 11,035 2,180 48,312 49,826
20,595 16,870 9,555 950 47,970 63,887
15,795 10,910 5,390 1,860 33,955 39,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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