AoeStats
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Arabia

509949152Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 45m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1041
+17
🇺🇸 Dravidians · United States
999
+19
🇬🇧 Persians · United Kingdom
1091
-20
🇬🇧 Maya · United Kingdom
1022
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,671 10:49 23:50 — ⚔ Skirmisher Rush
30 1,357 9:57 18:34 34:11 ⛏ Fast Castle
27 1,228 10:01 23:52 36:07 ⚔ Archer Rush
20 884 9:11 23:00 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,365 15,807 4,985 425 39,582 44,583
16,940 11,343 4,725 3,000 36,008 42,471
12,125 11,570 8,805 1,430 33,930 35,758
10,685 7,307 6,185 680 24,857 27,171
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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