AoeStats
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Nomad

509943911Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 30m 54s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
1076
+14
🇹🇷 Wu · Türkiye
1044
+15
🇦🇷 Koreans · Argentina
1056
-15
🇺🇸 Goths · United States
1013
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 953 17:50 — — ⛏ Fish Boom
28 877 14:18 26:30 — ⚔ Fish Boom into Drush
27 824 14:51 22:39 — ⛏ Fish Boom
26 816 15:32 24:21 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
6,395 6,400 1,235 225 14,255 14,267
5,715 5,030 1,935 1,525 14,205 15,873
5,775 3,520 400 1,500 11,195 12,979
4,635 4,269 500 105 9,509 11,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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