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Black Forest

510263389Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 121m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1113
+14
🇺🇸 Persians · United States
1018
+18
🇨🇳 Koreans · China
1016
+18
🇱🇻 Cumans · Latvia
917
+23
🇨🇳 Poles · China
1112
-20
🇹🇼 Ethiopians · Taiwan
1112
-20
🇺🇸 Turks · United States
1068
-18
🇦🇷 Chinese · Argentina
985
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 6,919 13:03 16:23 33:35 ⛏ Fish Boom FC
44 5,329 11:49 16:11 32:25 ⛏ Fish Boom FC
43 5,166 13:38 18:43 45:34 ⛏ Fast Castle
38 4,588 14:11 19:59 36:35 ⛏ Fish Boom FC
31 3,727 12:48 20:46 27:19 ⛏ Fish Boom FC into Fast Imp
25 3,005 12:02 15:27 30:33 ⛏ Fish Boom FC
23 2,739 11:43 19:13 26:58 ⛏ Fast Castle
21 2,519 12:14 18:09 31:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
174,000 56,990 49,615 4,785 285,390 294,948
132,150 47,166 61,795 4,200 245,311 260,603
95,045 101,480 43,865 2,250 242,640 280,808
76,770 109,210 51,555 3,480 241,015 292,295
75,895 84,450 73,580 3,680 237,605 378,272
59,955 103,250 66,040 4,305 233,550 266,722
19,505 106,558 77,075 6,870 210,008 329,678
100,710 52,342 30,480 7,785 191,317 209,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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