AoeStats
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Black Forest

509248115Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 60m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
1071
+11
🇨🇱 Khmer · Chile
974
+15
🇨🇱 Malians · Chile
911
+18
🇨🇱 Byzantines · Chile
974
-15
🇮🇹 Mongols · Italy
960
-15
🇨🇱 Bohemians · Chile
929
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,167 16:39 21:42 35:55 ⛏ Fast Castle
36 2,187 12:49 17:19 45:46 ⛏ Fast Castle
28 1,674 14:55 20:18 37:32 ⛏ Fast Castle
25 1,530 11:58 16:23 31:21 ⛏ Fast Castle
21 1,259 15:40 24:42 47:52 ⚔ Scout Rush
16 973 17:09 20:39 34:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,065 33,427 14,790 2,900 82,182 101,461
18,740 25,410 16,750 2,450 63,350 65,869
21,555 20,791 17,105 3,715 63,166 85,790
26,685 25,558 3,490 2,630 58,363 71,604
17,895 21,220 16,180 2,860 58,155 70,525
27,190 13,269 13,310 4,205 57,974 61,673
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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