AoeStats
← Ux' El Nexu

Nomad

508762139Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 51m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Muisca · Argentina
1514
+8
🇦🇷 Burgundians · Argentina
1430
+11
🇦🇷 Goths · Argentina
1399
+12
🇦🇷 Malians · Argentina
1373
+13
🇨🇴 Vietnamese · Colombia
1386
-14
🇯🇵 Cumans · Japan
1329
-11
🇨🇦 Ethiopians · Canada
1302
-10
🇳🇴 Dravidians · Norway
1274
-9
Player eAPM Actions Feudal Castle Imperial Opening
45 2,287 13:46 19:33 38:37 ⛏ Fish Boom FC
39 1,991 12:27 20:02 33:11 ⛏ Fish Boom into Galleys FC
38 1,970 14:20 18:35 32:19 ⛏ Fish Boom FC
35 1,800 13:02 30:05 43:50 ⚔ Fish Boom into Archers
33 1,679 13:57 17:36 32:30 ⛏ Fish Boom FC
27 1,378 13:55 17:42 34:57 ⛏ Fish Boom FC into Galleys
25 1,270 14:41 19:56 37:15 ⚔ Fish Boom into Fire Galleys FC into Archers
24 1,241 13:03 21:20 35:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
48,120 21,091 19,395 2,455 91,061 95,737
32,950 15,701 25,480 7,650 81,781 85,135
32,185 22,900 9,350 2,950 67,385 69,592
24,830 21,237 14,670 5,395 66,132 76,976
27,345 20,269 14,055 3,935 65,604 75,092
13,325 15,425 12,965 2,900 44,615 57,837
18,970 13,930 8,210 1,800 42,910 45,128
13,200 14,736 4,870 2,560 35,366 41,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.