AoeStats
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Lombardia

508342714Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 8m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1145
+13
🇹🇷 Lithuanians · Türkiye
1136
+14
🇺🇸 Britons · United States
1126
+14
🇨🇴 Poles · Colombia
1087
+15
🇦🇷 Saracens · Argentina
1130
-16
🇦🇷 Berbers · Argentina
1088
-14
🇵🇪 Italians · Peru
1086
-14
🇦🇷 Britons · Argentina
1041
-12
Player eAPM Actions Feudal Castle Imperial Opening
68 573 — — —
42 354 — — —
33 281 — — —
31 264 — — —
30 255 — — —
26 219 — — —
25 209 — — —
15 127 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,700 250 50 0 2,000 2,363
1,150 670 50 0 1,870 2,123
1,250 175 0 0 1,425 1,849
1,100 250 0 0 1,350 2,212
900 343 0 0 1,243 1,640
800 323 50 0 1,173 1,826
800 275 50 0 1,125 1,731
650 219 0 0 869 1,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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