AoeStats
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Arena

508301331Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 60m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Romans · Austria
1091
+15
🇦🇷 Berbers · Argentina
1072
+16
🇦🇷 Lithuanians · Argentina
1064
+16
🇦🇷 Malians · Argentina
1020
+18
🇹🇼 Japanese · Taiwan
1122
-18
🇫🇮 Mongols · Finland
1080
-44
🇨🇳 Khmer · China
1055
-16
🇳🇱 Magyars · Netherlands
1019
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,427 10:49 15:15 35:03 ⛏ Fast Castle
31 1,871 11:13 15:10 29:35 ⛏ Fast Castle
30 1,794 11:08 14:52 32:24 ⚔ FC into Scouts
28 1,690 10:33 14:06 55:10 ⛏ Fast Castle
27 1,617 10:50 15:06 37:10 ⛏ Fast Castle
27 1,672 11:19 15:33 33:41 ⛏ Fast Castle
20 1,222 10:56 15:32 38:24 ⛏ Fast Castle
18 1,074 12:32 18:40 31:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,255 29,235 26,540 4,950 127,980 144,063
28,805 32,745 38,895 2,400 102,845 116,167
39,715 25,970 25,845 2,800 94,330 105,297
39,070 21,430 14,925 5,000 80,425 86,482
26,030 31,014 9,930 2,525 69,499 79,311
26,880 22,990 13,345 2,805 66,020 76,158
28,195 10,330 16,450 3,450 58,425 71,654
24,800 19,581 8,295 4,250 56,926 63,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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