AoeStats
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Black Forest

510431502Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 50m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1044
+14
🇩🇪 Mongols · Germany
980
+17
🇦🇷 Vietnamese · Argentina
1016
-16
🇦🇷 Teutons · Argentina
992
-20
Player eAPM Actions Feudal Castle Imperial Opening
62 3,138 13:19 17:54 30:00 ⛏ Fish Boom FC
32 1,616 11:07 19:16 32:34 ⛏ Fast Castle
29 1,451 10:40 19:31 33:10 ⛏ Fast Castle
18 920 13:12 22:10 40:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,320 30,935 14,360 4,355 67,970 77,806
20,560 21,014 16,115 2,970 60,659 67,603
16,050 23,151 12,485 2,900 54,586 64,956
16,200 15,580 11,135 1,500 44,415 58,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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