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Arena

510790632Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 87m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Hindustanis · Ireland
870
+14
🇬🇧 Tupi · United Kingdom
870
+14
🇬🇧 Ethiopians · United Kingdom
869
+14
🇷🇴 Portuguese · Romania
922
-18
🇷🇴 Spanish · Romania
800
-13
🇷🇴 Japanese · Romania
760
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 3,913 10:21 16:28 39:49 ⛏ Fast Castle
30 2,642 11:06 17:50 36:50 ⛏ Fast Castle
22 1,917 10:29 18:09 37:42 ⛏ Fast Castle
22 1,950 11:48 15:58 28:38 ⛏ Fast Castle
22 1,893 11:24 17:32 32:28 ⛏ Fast Castle
18 1,575 11:39 16:37 37:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,455 21,740 41,680 2,250 136,125 153,341
54,380 25,040 24,905 3,550 107,875 111,761
39,080 42,735 17,575 2,150 101,540 108,811
34,620 46,840 10,010 2,320 93,790 113,322
26,415 43,645 19,380 1,720 91,160 97,077
30,150 31,030 20,230 6,760 88,170 111,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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