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Arena

510780454Analyzed
3v3 RM · 5h ago on Oct 2, 2026· 48m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Armenians · India
939
+13
🇮🇳 Wu · India
938
+13
🇮🇳 Franks · India
937
+14
🇮🇪 Hindustanis · Ireland
884
-14
🇬🇧 Tupi · United Kingdom
883
-13
🇬🇧 Ethiopians · United Kingdom
882
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,270 10:53 18:46 40:45 ⛏ Fast Castle
22 1,057 10:38 15:55 32:43 ⛏ Fast Castle
19 894 11:22 17:28 30:56 ⛏ Fast Castle
18 857 11:08 17:22 29:59 ⛏ Fast Castle
18 861 10:19 18:26 28:46 ⛏ Fast Castle
14 657 11:29 20:02 36:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,815 13,910 17,640 1,050 58,415 74,328
28,625 16,735 9,245 1,950 56,555 69,383
21,505 13,115 10,685 3,550 48,855 56,953
18,765 14,050 13,035 2,305 48,155 56,108
15,700 16,755 9,815 970 43,240 47,194
18,070 13,577 9,060 2,040 42,747 52,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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