AoeStats
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Arena

509953241Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 56m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
951
+28
🇺🇸 Goths · United States
925
+14
🇸🇪 Khmer · Sweden
814
+18
🇮🇪 Inca · Ireland
870
-15
🇬🇧 Shu · United Kingdom
869
-15
🇬🇧 Magyars · United Kingdom
868
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,577 10:57 18:03 34:48 ⛏ Fast Castle
20 1,123 11:09 17:14 43:36 ⛏ Fast Castle
19 1,066 10:21 19:34 30:06 ⛏ Fast Castle
15 858 12:11 19:52 39:02 ⛏ Fast Castle
15 836 9:47 19:36 29:49 ⛏ Fast Castle
13 731 12:14 16:30 34:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,265 20,920 8,480 2,220 60,885 68,448
23,320 12,980 12,915 4,460 53,675 58,196
20,265 20,255 8,645 2,500 51,665 74,014
26,735 9,110 11,135 750 47,730 55,258
17,585 13,050 10,050 4,850 45,535 46,030
14,585 13,160 9,205 2,050 39,000 39,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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