AoeStats
← Sir Lilo

Nomad

503625033Analyzed
2v2 RM · 29d ago on Sep 1, 2026· 49m 58s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
915
+17
🇮🇳 Dravidians · India
911
+17
🇨🇱 Byzantines · Chile
938
-17
🇩🇴 Berbers · Dominican Republic
925
-43
Player eAPM Actions Feudal Castle Imperial Opening
27 1,349 14:42 24:57 40:28 ⚔ Fish Boom into Scouts
26 1,302 14:18 20:51 36:06 ⛏ Fish Boom FC
16 809 15:29 — — ⚔ Fish Boom into M@A
9 442 20:51 — — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,355 9,370 13,435 1,800 46,960 65,593
8,385 5,915 2,815 950 18,065 20,605
5,000 4,615 920 100 10,635 12,330
3,350 4,832 785 100 9,067 15,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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