AoeStats
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Nomad

509688018Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 38m 42s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Goths · Bolivia
775
+11
🇦🇷 Dravidians · Argentina
744
+13
🇩🇪 Teutons · Germany
692
-13
🇨🇴 Cumans · Colombia
651
-11
Player eAPM Actions Feudal Castle Imperial Opening
19 724 15:30 24:36 — ⚔ Fish Boom into Scouts into Archers
18 688 14:11 20:55 36:41 ⛏ Fast Castle
15 577 13:14 28:43 — ⛏ Fast Castle
8 312 16:49 22:35 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,100 13,785 4,235 1,150 34,270 38,962
11,545 5,265 3,060 850 20,720 25,837
6,665 5,860 1,695 1,760 15,980 18,507
7,845 5,982 1,070 200 15,097 17,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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