AoeStats
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Arena

509111532Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 44m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
829
+12
🇹🇷 Britons · Türkiye
828
+13
🇦🇷 Teutons · Argentina
757
-13
🇬🇧 Bohemians · United Kingdom
750
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,126 11:29 15:25 32:08 ⛏ Fast Castle
23 1,013 10:55 18:46 — ⛏ Fast Castle
21 952 10:49 17:12 — ⛏ Fast Castle
18 805 10:53 18:37 42:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,515 13,885 5,525 2,830 42,755 47,181
14,545 10,395 7,175 2,800 34,915 42,091
15,095 10,200 5,890 2,845 34,030 38,566
13,450 14,130 2,860 2,250 32,690 40,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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