AoeStats
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Arena

509984226Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 45m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1282
+12
🇦🇷 Gurjaras · Argentina
1204
+15
1248
-17
🇲🇽 Bengalis · Mexico
1110
-10
Player eAPM Actions Feudal Castle Imperial Opening
59 2,700 11:20 14:54 37:27 ⛏ Fast Castle
37 1,691 10:49 14:30 40:23 ⛏ Fast Castle
35 1,609 10:54 14:42 26:53 ⛏ Fast Castle
27 1,221 11:42 16:03 41:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,080 18,700 13,665 1,005 65,450 71,451
14,540 14,440 11,905 2,875 43,760 47,132
15,915 12,935 6,530 1,565 36,945 38,561
9,605 14,725 9,840 1,530 35,700 40,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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