AoeStats
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Arena

509979216Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 45m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Georgians · Argentina
1264
+18
🇦🇷 Bengalis · Argentina
1183
+21
🇳🇱 Bengalis · Netherlands
1304
-20
🇺🇸 Italians · United States
1295
-19
Player eAPM Actions Feudal Castle Imperial Opening
58 2,633 10:59 14:45 34:41 ⛏ Fast Castle
29 1,313 10:36 14:40 29:26 ⛏ Fast Castle
25 1,145 9:49 14:25 27:42 ⛏ Fast Castle
25 1,149 10:25 15:35 37:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,405 19,210 6,980 5,850 58,445 63,748
14,715 19,648 13,100 2,900 50,363 57,510
20,215 15,305 11,530 1,725 48,775 69,483
11,720 13,865 6,145 2,380 34,110 39,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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