AoeStats
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Black Forest

509971996Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 60m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1326
+12
🇬🇧 Aztecs · United Kingdom
1278
+14
🇦🇷 Britons · Argentina
1279
-15
🇦🇷 Georgians · Argentina
1194
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,987 18:25 22:25 38:49 ⛏ Fast Castle
30 1,824 18:37 22:27 34:18 ⛏ Fast Castle
25 1,496 18:00 25:54 43:37 ⚔ M@A into Scouts
21 1,275 14:23 20:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,965 22,700 17,540 2,450 81,655 103,053
23,630 21,083 5,045 5,925 55,683 60,911
14,865 11,088 13,395 905 40,253 41,316
7,450 10,710 3,220 1,205 22,585 23,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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